Dragon Age Origins 105 Trainer Pc
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•: December 21, 2009 Mode(s) Dragon Age: Origins is a developed by and published. It is the first game in the franchise, and was released for,, and in November 2009, and for in December 2009.
Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a,, or coming from an,, or background. The player character is recruited into the Grey Wardens, an ancient order that stands against demonic forces known as 'Darkspawn', and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a that can be shifted to a. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay. BioWare described Dragon Age: Origins as a 'dark ' set in a unique world, and a to their previous and franchises.
Its setting was inspired by and, and was described by BioWare as a mix between. Development of the game began in 2002 and BioWare employed more than 144 voice-actors, and hired to compose the game's music. The development of the game's console versions was outsourced to. Origins received critical acclaim upon release, with praise mostly directed at its story, setting,, music and combat system.
It sold more than 3.2 million copies and 1 million pieces of. Its multiple year-end accolades included and Best Role-playing awards from several gaming publications. BioWare released several instances of downloadable content after the game's initial launch, an for the game titled in March 2010, and two sequels, and, were released in 2011 and 2014 respectively. Contents • • • • • • • • • • • • • • • • • Gameplay [ ] Dragon Age: Origins is a. Narkomaniya i toksikomaniya prezentaciya ppt. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the and save the world from a disastrous event called the Blight. Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class.
The available classes are warriors, who perform strong physical attacks; rogues, who carry out attacks and steal items from other characters; and mages, who cast on enemies, create, and support other party members. The three choices of race are human, elf, and dwarf. The combination of class and race determines which of six different origin stories the player experiences: Dalish Elf, Dwarf Commoner, City Elf, Mage, Human Noble, or Dwarf Noble. This affects the way other in-game characters perceive the player's character; for instance, a Dwarven Commoner would receive hatred and discrimination from other dwarves. However, all classes follow the same plot after the completion of the origin story. Example of a user-created dwarf character in combat with an Ogre, a powerful darkspawn During gameplay, the player encounters a variety of enemies, including giant spiders, darkspawn, ghosts, walking trees, and dragons. They also recruit companions, who accompany them and provide assistance in battle.
These companions are normally controlled by, with behaviour that the player can adjust through the 'Tactics' menu, but the player also has the option to switch between characters and is able to issue orders to them in real-time or pause the game to queue up actions. Companions who are not in the player's active party stay in the base camp, a hub where the player can talk to their party members as well as purchase new weapons, armour, and gear. In addition to the main story, the player can learn more about the world of Thedas by collecting the codexes scattered throughout the game. Using a, the combat in Origins is largely similar to BioWare's previous game,. The player and any companions in their party engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time. The point of view can be shifted from the third person view to a, where friendly and hostile units are labelled with different colours to distinguish them.
At the end of a battle the characters' and stamina, which powers a character's skills, are automatically refilled. When an enemy is defeated, the player collects any items or loot from its corpse. The player can their Warden character by earning through completing quests and defeating enemies. Each time the player levels up, they receive three points to spend on the character's six attributes. Strength inflicts more damage, dexterity helps evade attacks more often, willpower increases stamina, magic increases spell damage or magic defence, cunning improves combat tactics, and constitution helps withstand attacks. Special skills, which are divided into four different aspects for each class, and specialization options, which offer class-specific skills, can also be unlocked by levelling up. The player can talk and interact with both party members and other.