Games Ps2 Dragon Ball Sparking Meteor Iso

Dragon Ball Z Budokai Tenkaichi 3 Sparking Meteor PS2 NTSC. DragonBall Z Sparking! NEO (Japan) ISO Sony Playstation 2 / PS2 ISOs How to Play this. NEO (Japan) to Emuparadise. Dragon Ball Z Sparking Meteor (NTSC) PS2 Administrador em Sex Jan 29, 2010 1. CoolROM.com's game information and ROM (ISO). Ball Z Sparking!

I've managed to learn how to hack the audio of the PS2 Z games (Tenkiachi 2-3, Infinite World, etc.). So, if you're someone who wants to edit the Sparking! OST back into your English copy of Tenkaichi 3, it's entirely possible! What you'll need: - Dkz Studio 0.91 (if you want the program in English) - Wav files of what you want to use if it's custom music/voices. - Adx files, but these are easy to get.

There's a wav to adx convertor within Dkz Studio. Dkz Setup Info: 1. Rip the ISO of the game you want to begin editing the audio. Open Dkz Studio and go to settings if your first time opening it and change the language to English or whichever you prefer. Each game will have its own format of how the audio should be. I will be explaining each case. --------------------------------------------------------------------------------------------------------- Sparking!

Meteor to Tenkaichi 3: 1. Open your ISO of Sparking! Meteor and Budokai Tenkaichi 3. Open the Data folder in both. - Side note - If you want the Kageyama Vocal opening and the video with the Sparking! Meteor Logo, right click -> export.

Then Import in Tenkaichi 3. Opening PZS3JP2.AFS in Sparking! Meteor and PZS3US2 in Tenkaichi 3, there will be a drag and drop menu with numbers near the upper right corner numbered 1-3. Pick 3 in both.

In Tenkaichi 3, the BGM begins after unknow_64573.adx, in Sparking! Meteor it's after unknow_63201.

Meteor, right click and export the.adx files and import them into Tenkaichi 3. It's that simple! Although, unfortunately you can only use 19 of Sparking! Meteor's 23 tracks in Tenkaichi 3. Sap business one software torrent pdf.

If you want it exactly like the Japanese verison OST wise, that means you can't import the Super Survivor In-Battle variations. A rar with the.adx (and the video file with the 'Sparking!

Meteor' Logo if you want that) if you don't have Sparking! Meteor or are feeling lazy, this is the only file I'll provide: --------------------------------------------------------------------------------------------------------- Custom Music/Voices to Tenkaichi: 1. This one is a tad different. Open what you're going to put into the game in Audacity. Save it as a 480000hz, Mono.wav file. Then with Dkz Studio, click the tools option and find the Wav -> Adx converter and choose your bitrate as 24000hz as this is what Tenkaichi uses. Right click, and then import.

As long as it's an.adx it should work. --------------------------------------------------------------------------------------------------------- Custom Music in Infinite World: 1.

Open USR then ADX_CMN.afs, this will contain the sound effects and music. Use the converter, but instead of changing the 480000hz and making it mono, it will be 480000hz Stereo. Repeat same step as others. --------------------------------------------------------------------------------------------------------- Custom Voices in Infinite World: 1.

Open USR then ADX_USA.afs, this will contain the English voice work. Repeat Step one of Custom/Music Voices of Tenkaichi. Not necessary, but you can open ADX_JPN as well and hear the original Japanese takes. Still looking for in-battle voice work like Kiai, etc. Only in battle audio you can find right now is the transformations and ultimate attacks (which you will have to re-edit the sfx and merge it with the voice work). End result should look something like this depending on what you're doing: In that example I redubbed a few Vegeta lines and am totally redubbing Freeza.

Emulator wouldn't record sound, so sorry for the shoddy iPhone capture there. You should note that this tutorial also applies for the Raging Blast games on PS3 if you have a console with Homebrew capabilities(Custom Firmware, and the like). I'm not sure about BoZ, since I don't have the game to look into the files, but the RB and Ultimate Blast/Tenkaichi still use AFS archives. Even funnier, in the files for RB and a pre-scandal RB2 (I'm not sure about the re-prints), the Japanese Kikuchi tracks are RIGHT THERE! You don't even need the files from the Japanese version. As for Xbox users, I know next to nothing about Homebrew on Xbox due to the fact that I don't own one.

But from what I know, playing back-ups is possible, so it should be even easier. TheOverlyMadHatter wrote:You should note that this tutorial also applies for the Raging Blast games on PS3 if you have a console with Homebrew capabilities(Custom Firmware, and the like).