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The deluge of HD remasters shows no sign of abating - fatigue is starting to kick in, but the allure of prettier, smoother, enhanced versions of genuine classics remains a pretty enticing proposition. God of War 3 Remastered stands apart from the crowd by delivering a full 1080p presentation in combination with performance that is to all intents and purposes locked at 60fps. From a visual perspective, nothing can quite top the experience found when locking resolution and frame-rate to the specs of your display, but even better than that, God of War 3 emphasises how gameplay can be improved via the remastering process too. Often compared to Uncharted 2 as a technical showcase, God of War 3 remains a benchmark visual achievement for PlayStation 3, offering up levels of detail and graphical polish that firmly established the console's technological prowess back in 2010. The breathtaking opening scene alone, set upon the giant Titan Gaia, still impresses with its sense of scale and cinematic direction.

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Our initial look at the opening 20-30 minutes of the game last week (and embedded at the foot of this article) revealed a near locked 60fps throughout the entire sequence, with only a single two frame drop manifesting at the beginning of one battle. The impact to gameplay was non-existent, and as result we were looking at the most consistent 1080p60 remaster since 4A Games' superb Metro Redux collection. Impressively, this level of performance continues throughout the rest of game, with frame-rates rarely seeing any impact at all.

And when dropped frames do manifest, interruptions to the gameplay experience remain almost non-existent, to the point where they are likely to go by completely unnoticed while your attention is focused on brutally dispatching the hordes of mythological creatures unleashed by Zeus and his cohorts. As such, gameplay is transformed over the PS3 release, feeling much more refined and significantly more responsive. This the sort of result the remastering process should engender: with this release, there's the sense that the full potential of Sony Santa Monica's original design is finally being realised. 24th July 2015. We're currently working on our analysis for Sony Santa Monica's remastered edition of God of War 3 for PlayStation 4, but in the meantime we thought we'd republish our original tech interview with the team, produced in the wake of God of War: Ascension's release and covering the development of both of Kratos' PS3 outings.

Originally, this piece was published with a frame-rate analysis video of the spectacular opening level of God of War 3 on PlayStation 3. We've swapped that out with a new performance test, featuring both PS3 and PS4 versions of the game, compared head-to-head. Download call of duty modern warfare 2 rar password download. That 1080p60 remaster we discussed with SMM at the end of this article, almost two years ago? Well - there it is.

18th July 2015. Have you ever looked at a game and seen something so technically advanced, so different and so far ahead of almost everything else you've seen, that you just can't quite believe that it's running on your trusty console? Over the years, only a few choice titles spring to mind, but Sony Santa Monica's magnificent God of War III is undoubtedly the latest example. It looks and feels like a next-gen game that in some way, somehow, miraculously, manages to run on current-gen hardware. 27th December 2010. Back in 2005, Sony Santa Monica redefined the technical limitations of an entire console generation with the epic God of War.

Five years later, the team has done it again with its debut PS3 outing. God of War III is magnificent. But you've played the game already, right? Last year's E3 demo received a limited release in Europe before the code was circulated widely with the US release of the God of War Collection, and the sampler was recently made available as a general release on PlayStation Network. Checking out the final God of War III review code, it is obvious that while impressive, the demo is simply not fully representative of the finished game. Understandably, extensive amounts of content didn't make it into the sampler, but more than that a range of visual effects have been added and performance has been improved considerably.

9th March 2010. Although I doubt you could count on Kratos to guide you through your Classics GCSE, it's hard to think of many other games that understand their source material as well as God of War. Sony's audience, like Homer's, is looking for the release that violent heroics can bring, an escape from drudgery into a vivid world where the emotions haven't been simplified so much as heightened.